Fable Brawlers

Privacy Policy

Fable Brawlers · Last updated October 21, 2026

Fable Brawlers ("the game") is made by CD, an independent developer ("we", "us"). This policy explains what information the game and this website handle, why, who else is involved, and the choices you have.

The short version
  • Fable Brawlers is an online game. When you play with other people, they see your Meta display name, your fighter and how you move, and the game's online services see your IP address so they can connect you.
  • You never make an account with us. Online play uses an anonymous ID created on your headset.
  • Your progress is saved on your headset. We can't see it.
  • There is no voice chat and no text chat. The game does not use your microphone or cameras.
  • No ads, no analytics, no tracking for advertising. We never sell your information.
  • Purchases are handled entirely by Meta. We never see your payment details.

1. What the game handles, and why

InformationWhere it comes fromWhat it's used forWho can see it
Meta display name (or Meta username if you have no display name)Your Meta account, through the Meta platform on your headsetShown over your fighter, on your house's mailbox and in the world so other players know who you areOther players in the same world as you
Meta user ID and ownership checkYour Meta accountConfirms you own the game when it startsThe game on your headset and Meta. We don't store it.
Anonymous player IDCreated on your headset by Unity Authentication the first time you play onlineLets the online services put you in a world and keep the connection workingUnity (our online service provider)
IP address and basic connection and device dataYour internet connectionConnecting you to other players and keeping the online services secure and workingUnity. Other players' headsets connect through Unity's relay, not directly to yours.
Private room codeTyped by youLets friends who know the code join the same private worldUnity, and anyone you give the code to
Gameplay data: your fighter's look, mask, level, head and hand movement, punches, vehicle, house colours, tradesYour playMakes the shared world work, so everyone sees the same fightOther players in the same world, live while you play
Your saved progress and settingsYour playLets you pick up where you left offOnly you. It stays on your headset.
Purchase recordsMeta, when you buy something in the gameGiving you what you boughtMeta. The game only learns which item you bought.
Feedback and bug reports you choose to sendYou, through our websiteFixing bugs and improving the gameUs and our website host (Netlify)

2. Online play

Public worlds

When you press Play Online, the game puts you in a public world that has space, or opens a new one. Up to ten players share a world. Anyone playing Fable Brawlers can join a public world, including people you don't know. While you're in it, those players can see your Meta display name, your fighter and its look, your house and vehicle, and your movement, and they can play, fight monsters and trade with you.

Private worlds

When you type a room code, the game opens (or joins) a private world that doesn't appear in public matchmaking. Anyone who knows or guesses the code can join, so treat it like a password: share it only with people you want to play with, and use a code that isn't easy to guess. Never use your real name, your address, a password or other personal information as a room code. Inside a private world, the same information is shared with the other players as in a public one.

Local network play

The game can also host or join a game on your own Wi-Fi. On your home network the game announces the host's name so other headsets on that same network can find it. That doesn't go over the internet.

How the connection works

The first player in a world hosts it on their headset. Everyone's game traffic is carried between headsets by Unity's relay servers, so other players don't get your IP address from the game. The services we use for this are Unity Authentication (an anonymous sign-in, with no email or password), Unity Lobby / Sessions (finding and joining worlds) and Unity Relay (carrying the traffic). They are run by Unity Technologies, which processes this information for us under its own privacy policy and its terms for game developers.

What we don't do online

3. Safety and reporting

Public worlds mean playing with strangers. Our Player Rules explain what's not allowed. If someone is breaking them:

We may use information in a report to investigate it, and may share it with Meta, Unity or law enforcement if the law requires it or someone is at risk of harm.

4. What stays on your headset

Your progress (masks, levels, abilities, currencies, quests, your house and vehicles), your look and your settings are saved on your headset. That data doesn't leave your device through the game, and we can't see it. Uninstalling the game deletes it. If you use Meta's own app-data backup, Meta handles that copy under its privacy policy.

5. Movement and tracking

The game reads your headset and controller positions (and hand tracking, if you use it) so your punches and movement work. In online play your head and hand positions are sent live to the other players in your world so they can see your fighter move. This data isn't recorded or stored by us. The game doesn't collect eye tracking, face tracking, room scans or camera images.

6. Purchases

You get Fable Brawlers through the Meta Horizon Store. Any in-game purchases are made through Meta, which handles payment, your Meta account and receipts. The game is told only which item you bought so it can give it to you. We never receive your card or payment details. Meta's terms and privacy policy cover purchases, including refunds.

7. Meta

The game runs on the Meta Horizon platform. The game uses it to check you own the game, get your display name, and receive in-game purchases. Meta also runs your account, your headset and the store. Those are covered by Meta's own privacy policy, not this one. The game doesn't get your Meta email, real name, friends list, location or payment details.

8. This website and feedback

This website is hosted by Netlify (in the United States). Like any website host, Netlify records the IP address and browser details of visitors in its server logs for security and to keep the site running. The site uses no cookies, no analytics, no ads and no third-party trackers.

If you send feedback or a bug report from our feedback page, we receive what you typed (the kind of report, your message, your game version) and, only if you enter it, your email address so we can reply. Reports are stored in our Netlify account and email. We keep a report for up to 12 months, then delete it.

9. How long we keep things

10. Who we share information with

We don't sell or rent personal information, and we don't "share" it for cross-context behavioural advertising (as California law defines it). We only share it with:

Some of these companies are in the United States and other countries, so your information may be processed outside the country you live in. Where the law requires it, these transfers are covered by the providers' standard safeguards, such as the EU Standard Contractual Clauses.

11. Children

Fable Brawlers is not directed at children under 13, and we don't knowingly collect personal information from children under 13 (or the minimum age in your country). Who can use a Meta Quest, and which apps a younger player can use, is set by Meta's account rules and its parental supervision tools. Because public worlds include players you don't know, parents can use those tools, private worlds, and the Report button to keep play safe. If you think a child under 13 has sent us personal information, contact us and we will delete it.

12. Your rights and choices

Where the GDPR applies, we rely on these legal bases: running the game you asked to play (online play, showing your display name, delivering purchases); our legitimate interests in keeping the game secure, fair and safe and fixing bugs; your consent when you choose to send us feedback or an email address; and legal obligations.

13. Security

Online traffic is carried by Unity's services, and this website is served over HTTPS. We keep as little as we can. No system is perfectly secure, so please don't put personal information in room codes, feedback or reports unless it's needed.

14. Changes

If an update changes what the game does with information (for example, adding voice or text chat, cloud saves, friends lists or leaderboards), we will update this page and the date above before that update ships. Big changes will also be mentioned in the update notes.

15. Contact

Questions, requests or reports: CONTACT_EMAIL